TFT Set 18: Enchanted Wilds
Set 18, Enchanted Wilds, arrived with patch 18.1 on 25 August 2026. It brings 65 champions, 35 traits and a new mechanic, Wisps, to Teamfight Tactics. This page covers the set at a glance; our comp tier list shows how to play it.
Wisps
Wisps are the set's mechanic: one-off purchases that sit in your shop and give you something immediately, from a stronger next fight to gold, experience, champions or items. They appear in every other shop and can only be bought during the planning phase; if you do not buy one, it disappears when combat starts and reveals the champion hidden behind it.
- Seven kinds: champion, combat, shop, gold and experience, item, risky, and miscellaneous. Each has its own colour and icon.
- Scoutable: the icon of a Wisp a player buys appears next to their health bar, so you can see what others are spending on.
- Late game: from stage 5, every other Wisp offered is a combat Wisp.
The question each time is simple: is this Wisp worth more to you than what the same gold would buy in experience or rerolls? Early, economy and champion Wisps tend to be best; late, combat Wisps can decide a close fight. The economy guide helps with that trade, and the Wisps guide goes through when each kind is worth it.
Every Wisp
166 Wisps, with their effects from the current game data. Values can change between patches.
- Abandon ShipSell your board and bench, gain 6 gold and 8 rerolls.
- AftershockAfter 8 seconds, stun all enemies for 1.5 seconds.
- All FivesReroll your shop with all 5-cost champions.
- All FoursReroll your shop with all 4-cost champions.
- All OnesReroll your shop with all 1-cost champions.
- All ThreesReroll your shop with all 3-cost champions.
- All TwosReroll your shop with all 2-cost champions.
- Animate ShopFor 18 seconds, your shop rerolls for free every 2 seconds.
- ApprenticeGain a random 2-star 1-cost champion.
- ArtifactinateLose 3 components, including ones built into items. Gain an Artifact anvil.
- Backrow StarA random back row champion gains 100% Attack Speed for 7 seconds.
- Bark ArmorYour champions gain 150 shield for 10 seconds.
- BarrierAllies gain 1250 Shield, decaying over 6 seconds.
- BarterThe next champion sold this round sells for 200% gold.
- Bear's VisitGain the Bear Primal buff for this combat.
- Beggar's WispThe wilds couldn't find a wisp for you this roll. Gain 3 gold.
- Big BoomThe first ally to die explodes, dealing 25% Max Health magic damage.
- Big GunsGain 2 random 1-star 4-cost champions.
- Blast PotionGain a temporary equippable Radiant Blast Potion.
- BlazeFire spreads across the board, dealing true damage to enemies.
- Blood and IronAfter 20 champion deaths, gain a component anvil.
- Blood MoneyGain 1 gold for every champion you kill.
- Booster ShotUp to 2 1-star champions temporarily star up during combat.
- Border VillageReroll your shop with all 2-star 2-cost champions.
- Borrowed GearAt the start of combat, a champion gains a temporary recommended item.
- Bronze SpoonGain 4 XP.
- BulwarkYour Tanks gain a 20% Max Health shield upon falling below 50% Health.
- Bunch-o'-BeltsYour allies gain 7 temporary, non-removable Giant's Belts.
- Circle of EldersGain one of each 5-cost champion.
- Clone CompanionClone your highest damage champion. The clone deals 20% damage.
- Coin FlipFlip a coin, gain 1 gold if it's heads.
- CombustYour champions explode on death, dealing 15% Max Health magic damage.
- CounterspellIncrease all enemies' Max Mana by 15 until their next cast.
- Crystal BallReveal your next opponent. Your team gains 12% Attack Speed.
- Curio CartOpen an item store. Items cost 0 to 15 gold.
- CutpurseEvery 5 seconds, your champions have a 20% chance to drop 1 Gold.
- Die RollRoll a six-sided die. Gain gold equal to the result.
- DiversifiedYour team gains 30 Health for each active non-unique trait.
- Doodad BagGain 2 consumables that give permanent Armor and Magic Resist or Health.
- Doodad JarGain 1 consumable that gives permanent Armor and Magic Resist or Health.
- Doodad SackGain 3 consumables that give permanent Armor and Magic Resist or Health.
- DownpourYour team gains 2 Mana Regen.
- DrizzleAfter 8 seconds of combat, your team gains 10 Mana.
- Early FixGain 1 Item Reforger.
- Essence TheftGain 50% bonus Coven Essence this combat.
- ExperiencedGain 2 XP.
- FellowshipChampions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
- FertilizeGain 1 XP for each enemy that dies.
- Flash FireReroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
- Flip FrenzyFlip a coin, gain 1 gold if it's heads. Continue until you flip tails.
- FlowYour champions are unstoppable and gain 15.0% Attack Speed for 10 seconds.
- Forest GuideGain a random 4-cost champion.
- Forest MageFill your shop with Wisps. You can only buy one.
- Forest TwinsGain 2 copies of a 2-cost champion you don't have.
- Found FriendGain a temporary Training Dummy with a Giant's Belt.
- FreerollerGain 2 rerolls.
- Giant GrowthYour highest Health unit grows, gaining 800 Health.
- Giant's AuraYour highest Health ally deals 2% max Health damage per second in an area.
- Golden GooseGain 1 gold for every 1700 damage your highest damage champion deals.
- GrandmasterGain a random 2-star 5-cost champion.
- Greater ChaosCast 2 random Wisps.
- Grove ArmorYour highest Health champion gains 15 Armor and 15 Magic Resist.
- Grow UpGain 10 XP.
- Hand Of BaronYour team gains Baron Buff, increasing their stats.
- Health PotionGain a temporary equippable Radiant Health Potion.
- Heated RivalryGain a Rengar or a Kha'Zix. They gain 3 takedowns.
- Hero Of ProphecyGain a 5-cost champion. Gain them again each round FOREVER.
- Hero's EntranceAfter 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
- Heroic SacrificeYour 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
- HirelingA temporary 1-star 5-cost with 1 recommended items joins your team.
- Homing FirefliesYour Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.
- HugifyYour highest Health unit grows, gaining 350 Health.
- HummingbirdYour highest Attack Speed unit shrinks, gaining 20.0% Attack Speed.
- Idle CraftsmanA component on your bench turns into a completed item it builds.
- Improved ReachYour Fighters gain 1 range.
- InflictionSlow, Burn, Shred, and Sunder enemies for 8 seconds.
- Iron CoreYour front center champion gains 6.0% Max Health per front-row unit.
- IronwoodEnemies attacking your highest health champion deal 14% less damage.
- JourneymanGain a random 2-star 2-cost champion.
- JunglingOverrun the shop with Riftbeasts.
- Killer's RegretYour first 3 champions to die stun their killer for 1.5 seconds.
- Killing FrenzyFighters execute targets under 12% Health. They gain 30% Attack Speed on kill.
- Knick-Knack BagGain 2 consumables that give permanent Attack Damage or Attack Speed.
- Knick-Knack JarGain 1 consumable that gives permanent Attack Damage or Attack Speed.
- Knick-Knack SackGain 3 consumables that give permanent Attack Damage or Attack Speed.
- Late BloomerA temporary 3-star 1-cost joins your team.
- Lesser ChaosCast a random Wisp.
- Life DebtGain 1 gold for every 12 missing Player Health.
- Lightning StormEvery 1 second deal 5% Max Health true damage to an enemy.
- Lightning StrikeDeal 10% Max Health true damage to all enemies.
- Living SoilEvery 4 seconds, roots stun an enemy for 1 second.
- Lost TravelersGain 3 gold worth of random champions.
- Lucky 7Gain 7 shop rerolls.
- Major PolymorphA random 4-cost you own permanently transforms into a 5-cost.
- Mana PotionGain a temporary equippable Radiant Mana Potion.
- Mana-Rich SoilYour Casters have 15% reduced Max Mana.
- Marksmen's GaleYour Marksmen's attacks grant 3.0% stacking Attack Speed.
- Marksmen's MarksYour Marksmen have a 30.0% chance to double attack.
- Mercenary ForceGain 3% Damage Amp for every 10 gold you have.
- Middle PathReroll your shop with all 2-star 3-cost champions.
- Minor PolymorphA random 1-cost you own permanently transforms into a 2-cost.
- MitosisGain a Tiny Champion Duplicator.
- Moonlight RitualYour lowest star 1-cost or 2-cost champion stars up in combat.
- MoonriseAfter 8 seconds, increase Lunar's effects by 100%.
- Nature's AllyEvery 3 ally deaths, summon a random Riftbeast.
- Nature's WrathKill EVERYONE without an item after 10 seconds.
- PaydayFor each ally champion that survives combat, gain 2 Gold.
- PeddlerOpen a random item store. Random items cost 0 to 14 gold.
- Petrified DummyYour first champion to die turns into a 900 Health dummy with their defenses.
- Petrify Shields10% Slow enemies and reduce their shields by 20.0% for 10 seconds.
- Phantom ArmorGain a temporary Warmog's Armor.
- Phantom EmblemGain a temporary emblem of your most active trait.
- Phantom GlovesGain a temporary Thief's Gloves.
- Phantom SplashCombat start: Up to 2 inactive traits activate at the lowest level.
- Phantom VestGain a temporary Bramble Vest.
- Plated ShieldsShields are 15% stronger. Allies gain 150 shield for 10 seconds.
- Pocket ChangeYour one-star champions drop 1 gold on death.
- PolymorphA random 2-cost you own permanently transforms into a 3-cost.
- PotioncraftGain three temporary equippable Potions.
- Potted LifebloomGain a temporary Lifebloom.
- Potted StonebarkGain a temporary Stonebark Tree.
- PreppersYour stacking items start next combat partially stacked.
- Prolific PowerYour champions gain 4% Attack Damage and Ability Power.
- PropagateGain a copy of the first allied champion to die.
- QuickenOn cast, your champions gain 30.0% Attack Speed for 4 seconds.
- RadiantizeAfter 8 seconds, 1 random equipped item temporarily becomes Radiant.
- RainYour team gains 1 Mana Regen.
- Refreshing LightGain a free reroll per star level of each unique Solar champion.
- RegenerationYour team heals 1% max Health per second.
- ResistantTanks reduce instances of incoming damage by 10.
- Returning FriendGain a temporary Training Dummy with two Giant's Belts.
- RevengeWhenever an ally dies, your champions gain 4% stacking Damage Amp.
- Ride the WaveThe next 2 rerolls this round will have 2+ champions fielded last combat.
- Rolling BonesYou have a 50% chance to get a free reroll with each kill.
- Roly-PolysFor each ally champion alive after 18 seconds, gain a reroll.
- SalvagerAny units you bench have items removed and broken apart.
- ScrappyCombat start: 2 champions without items gain a temporary recommended item.
- Search PartyEach of your shops has a 4-cost in it this round until you buy one.
- Slow StudyFor each ally champion alive after 15 seconds, gain 2 XP.
- SmurfingGain a random 5 cost champion.
- Snacktime!The BFF eats enemies he damages under 16% Max Health.
- Solar GiftGain a Leona, Sejuani, and Kayle
- Solitude's CloakChampions with no adjacent allies gain 10.0% Max Health and 10% Damage Amp.
- Stand AloneChampions alone in their row gain 15.0% Health and 15% Damage Amp.
- StarfallThe first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
- Starting TownReroll your shop with all 2-star 1-cost champions.
- StealthyYour 3 strongest Fighters or Assassins are untargetable for 8 seconds.
- Sunfire SorceryBurn and Wound enemies for 10 seconds.
- SupercriticalAllies with Precision gain 25% Critical Strike Damage.
- Tattered Armor30% Shred and Sunder enemies for 10 seconds.
- TerraformingGain 7 seeds at start of combat.
- Thingamajig BagGain 2 consumables that give permanent Ability Power or Mana Regen.
- Thingamajig JarGain 1 consumable that gives permanent Ability Power or Mana Regen.
- Thingamajig SackGain 3 consumables that give permanent Ability Power or Mana Regen.
- Three MeGain a random 2-star 3-cost champion.
- Tiger's VisitGain the Tiger Primal buff for this combat.
- Training YardGain 2 Training Dummies each with a random tank item.
- Treetop ArchersArchers fire from the trees, dealing 500 physical damage every 3 seconds.
- TremorsEvery 8 seconds, Stun enemies for 1 second.
- Trophy HunterNext player combat, your Rivals' takedowns count twice.
- True FriendshipGain 2 gold and a Magnetic Remover. Your opponent gains 2 gold and a Magnetic Remover.
- Turtle's VisitGain the Turtle Primal buff for this combat.
- Ultra AscensionAfter 25 seconds, allies gain 300% Damage Amp.
- Verdant VitalityYour champions gain 50 Health.
- Wrapped In ThornsYour Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
- Yordle SpiritAllies have a 99% chance to dodge attacks for 4 seconds.
Champions
Champions cost 1 to 5 gold. Cheaper champions are easier to find and upgrade; expensive ones are rarer and far stronger. See the levelling guide for when each cost becomes common. Open a champion for its stats, traits, the comps that play it and its best items, or see every champion.
1-cost
- AkaliInferno, Adaptor, Ravager
- CamilleCoven, Ravager
- CinderlingRiftbeast, Hunter
- KarmaBlossom, Spellweaver
- KobukoSprykin, Brawler
- LeonaSolar, Defender
- OrnnElderwood, Defender
- PebblesRiftbeast, Invoker
- RakanFae, Juggernaut, Vanguard
- Rek'SaiBlackthorn, Brawler
- VarusInferno, Rapidfire
- VeigarBlackthorn, Sprykin, Spellweaver
- XayahElderwood, Fae, Rapidfire
- YorickBlossom, Juggernaut, Summoner
2-cost
- AlistarElderwood, Brawler
- CaitlynCoven, Hunter
- EliseCoven, Vanguard
- GrompRiftbeast, Adaptor
- KayleSolar, Rapidfire
- LeBlancElderwood, Spellweaver
- MurkwolfRiftbeast, Ravager
- ScuttlecrabRiftbeast, Juggernaut
- SejuaniSolar, Juggernaut
- ShenInferno, Defender
- TeemoSprykin, Invoker
- WarwickBlackthorn, Ravager
- YunaraBlossom, Executioner
3-cost
- AzirBlackthorn, Executioner, Summoner
- CassiopeiaCoven, Spellweaver
- DianaLunar, Ravager, Vanguard
- FiddlesticksFlora Fatalis, Defender, Spellweaver
- HecarimElderwood, Vanguard
- Kha'ZixRival
- Kog'MawCaustic, Adaptor, Invoker
- KrugRiftbeast, Brawler
- Mama BeakRiftbeast, Summoner, Rapidfire
- Master YiBlossom, Adaptor
- RammusSprykin, Defender
- RengarRival
- TristanaFae, Sprykin, Hunter
- ViPrimal, Juggernaut
4-cost
- AhriBlossom, Spellweaver
- AmumuInferno, Juggernaut
- ApheliosLunar, Rapidfire
- BramblebackRiftbeast, Ravager
- EzrealElderwood, Executioner
- LilliaFae, Defender
- MalphiteBlackthorn, Monolith
- MorganaCoven, Invoker
- NidaleePrimal, Adaptor
- SentinelRiftbeast, Vanguard, Invoker
- SettBlossom, Brawler
- SivirPrimal, Hunter
- SorakaFlora Fatalis, Executioner
- ZyraThornmaiden, Summoner
5-cost
- AluneAttuned, Lunar, Spellweaver
- AsheBlossom, Hunter
- DravenBounty Seeker
- Elder DragonApex Predator, Riftbeast
- GnarElderwood, Sprykin, Brawler
- IvernGreenfather
- KennenInferno, Executioner
- LuxAvatar
- MaokaiOld Growth, Juggernaut
- TaricEmerald Aspect, Vanguard
Traits
Every champion has two or three traits; fielding enough champions that share a trait unlocks its bonus. The numbers are each trait's breakpoints. The traits guide lists every trait's champions and the comps that play it.
- Adaptor 2 / 3 / 4
- Apex Predator 1
- Attuned 1
- Avatar 1
- Blackthorn 2 / 4 / 6
- Blossom 3 / 5 / 7 / 9 / 11
- Bounty Seeker 1
- Brawler 2 / 4 / 6
- Caustic 1
- Coven 3 / 4 / 5 / 7
- Defender 2 / 4 / 6
- Elderwood 3 / 5 / 7 / 9 / 11
- Emerald Aspect 1
- Executioner 2 / 3 / 4
- Fae 2 / 4
- Flora Fatalis 1 / 2
- Greenfather 1
- Hunter 2 / 3 / 4 / 5
- Inferno 2 / 3 / 5 / 7
- Invoker 2 / 3 / 4 / 5
- Juggernaut 2 / 4 / 6
- Lunar 2 / 3 / 4 / 5
- Monolith 1
- Old Growth 1
- Primal 2 / 4
- Rapidfire 2 / 3 / 4 / 5
- Ravager 2 / 4 / 6
- Riftbeast 3 / 5 / 7 / 10
- Rival 1 / 2
- Solar 3
- Spellweaver 2 / 4 / 6
- Sprykin 3 / 5 / 7
- Summoner 2 / 3
- Thornmaiden 1
- Vanguard 2 / 4 / 6
Emblems
Emblems give their holder an extra trait. Most are crafted from a Spatula or a Frying Pan plus one component. Every item in the set, with its recipe, is in the Set 18 item database.
- Blackthorn EmblemSpatula + Giant's Belt
- Blossom EmblemSpatula + Needlessly Large Rod
- Brawler EmblemFrying Pan + Giant's Belt
- Elderwood EmblemSpatula + Chain Vest
- Executioner EmblemFrying Pan + Sparring Gloves
- Fae EmblemSpatula + B.F. Sword
- Hunter EmblemFrying Pan + B.F. Sword
- Inferno EmblemSpatula + Recurve Bow
- Invoker EmblemFrying Pan + Tear of the Goddess
- Lunar EmblemSpatula + Tear of the Goddess
- Primal EmblemSpatula + Sparring Gloves
- Rapidfire EmblemFrying Pan + Recurve Bow
- Ravager EmblemFrying Pan + Negatron Cloak
- Spellweaver EmblemFrying Pan + Needlessly Large Rod
- Sprykin EmblemSpatula + Negatron Cloak
- Vanguard EmblemFrying Pan + Chain Vest
Not craftable (from augments and other sources): Coven Emblem, Defender Emblem, Flora Fatalis Emblem, Juggernaut Emblem, Phantom Emblem.
Augments
Augments come in silver, gold and prismatic, and you choose three in a standard game. Our augment tier list ranks the ones worth taking with a note on each, and the augment guide explains how to choose. For every augment in the set and what it does, see the Set 18 augment database (246 augments).
S-tier augments right now
- Baron's Lair
- Beast Within
- Beast Within+
- Booster Pack+
- Booster Pack++
- Branching Out
- Branching Out+
- Epic Rolldown
- Explosive Growth
- Frontline Foundation
- Item Extraction
- Latent Forge
- Level Up!
- Magic Roll
- Pandora's Bench
- Portable Forge
- Rolling For Days
- Seraphim's Staff
- Spreading Roots
- Spreading Roots+
- Tactician's Kitchen
- The Trait Tree
- The Trait Tree+