TFT Set 18 Augments: Every Augment and What It Does
Every augment in Teamfight Tactics Set 18, grouped by rarity, with what it does and, where we rank it, its tier on our augment tier list. 246 augments in total; open one for its own page with the comps that take it.
Effects come from Riot's game data and can trail the live patch by a few days. Augments Riot has switched off are marked.
Prismatic augments
- Band of Thieves II CGain 2 Thief's Gloves. After 5 player combats, gain another.
- Band of Thieves II+ AGain 2 Thief's Gloves. After 5 player combats, gain another.
- Band of Thieves II++ AGain 2 Thief's Gloves. After 3 player combats, gain another.
- Baron's Lair SGain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat.
- Belt Overflow BGain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
- Birthday Present AGain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
- Bronze For Life II AYour team gains 2.5% Damage Amp and 3 Armor and Magic Resist for each Bronze-tier trait.
- Build A Bud CGain a random 3-star 1-cost champion. Gain 6 gold.
- Buried Treasures III BGain a random item component now and at the start of the next 6 rounds.
- Call To Chaos BGain a powerful and random reward.
- Celestial Blessing III BYour team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
- Comeback Story BYour team gains 4 Health and 0.3% Attack Speed per missing player Health.
- Commerce Core AGain 16 free Shop rerolls now and 3 every round for the rest of the game.
- Component Quest BGain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 1 gold.
- Coronation AGain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
- Expected Unexpectedness BNow and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
- Forged In Strength AGain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random components.
- Giant and Mighty BYour team becomes large, gaining 225 Health and 10% max Health.
- Going Long CYou no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat. Interest is extra gold you gain per 10g saved.
- Golden Gamble AGain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
- Golden Gamble+ AGain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
- Golden Gamble++ AGain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
- Hard Commit CGain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
- Hedge Fund BGain 22 gold. Your max interest is increased to 10.
- Hold the Line AChampions in your back 2 rows gain 11% Ability Power and 11% Attack Damage for each champion that starts combat in your front row.
- Invested+ BGain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
- Invested++ AGain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
- Investment Strategy II BYour champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 10 gold now.
- Jeweled Lotus II BYour team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
- Level Up! SWhen you buy XP, gain an additional 2. Gain 10 immediately.
- Living Forge AGain an Artifact Anvil now and after every 10 player combats.
- Lucky Gloves BThief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
- Lucky Gloves+ BThief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
- Master of All Origins BOpen an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait
- Min-Max CGain a Golden Item Remover, 4 random components, and 4 gold.
- Money Monsoon BGain 7 gold now and every round for the rest of the game.
- Nesting Anvils AGain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold.
- Nesting Anvils+ AGain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
- One Buff Two Buff BGain a Red Buff, a Blue Buff, and a Champion Duplicator.
- Pandora's Items III BRound start: items on your bench are randomized. Gain 1 Radiant item.
- Prismatic Destiny AGain a random Prismatic Augment and 4 gold.
- Prismatic Destiny+ BGain a random Prismatic Augment and 7 gold.
- Prismatic Ticket AEach time your shop is rerolled you have a 45% chance to gain a free reroll.
- Radiant Rascal BGain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
- Radiant Relics BChoose 1 of 5 Radiant Items. Gain a Magnetic Remover.
- Retribution BGain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
- Shimmerscale Essence BGain a Gambler's Blade. After 6 player combats, gain a Mogul's Mail.
- Shopping Spree AWhen you level up, gain a number of Shop refreshes equal to your level +1. Gain 6 gold.
- Soul Awakening BCombat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
- Sweet Treats BGain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
- Sword Overflow BGain 4 BF Swords. Your BF Swords grant +4% Attack Speed.
- Tactician's Kitchen SGain a random Emblem. After 3 rounds, gain a Tactician's Cape.
- The Golden Egg CGain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
- The Trait Tree SGain 3 random Emblems and 2 gold.
- The Trait Tree+ SGain 3 random Emblems, a Reforger, and 4 gold.
- Trait Ladder BGain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
- Upward Mobility ABuying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up.
- Urf's Grab Bag BGain 1 Spatula, 3 random components, and 5 gold.
- Verticality III BChampions gain 4% Attack Damage, 4% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.
- Wand Overflow BGain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
- We Stick Together BGain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed.
- Worth the Wait II AGain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
- Woven Magic BGain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).
Gold augments
- Advanced Loan BGain 20 Gold. Your next augment is one tier lower.
- Advanced Loan+ BGain 33 Gold. Your next augment is one tier lower.
- Arcane Viktor-y BAfter 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
- Ascension BAfter 12 seconds of combat, your units gain 35% Damage Amp.
- Backline Blueprint AGain a 3-cost non-Tank champion and an Emblem that matches their class.
- Beast Within SPrimal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds. It also comes in a Sivir version, with Sivir in place of Nidalee.
- Beast Within+ SPrimal grants an additional Blessing. Gain a Vi and a Nidalee. It also comes in a Sivir version, with Sivir in place of Nidalee.
- Big Grab Bag AGain 3 random components, 2 gold, and 1 Reforger.
- Birthday Reunion AGain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion.
- Blossom's Call CWhen you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.
- Bodyguard Training AAllies gain 15 Armor and Magic Resist, increased by 2 per player level.
- Bonus Gifts AWhenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.
- Bonus Gifts+ BWhenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.
- Booster Pack AGain 12 gold of random champions. (At least one 3-cost guaranteed!)
- Booster Pack+ SGain 18 gold of random champions. (At least one 4-cost guaranteed!)
- Booster Pack++ SGain 26 gold of random champions. (At least one 5-cost guaranteed!)
- Bronze For Life I BYour team gains 2.5% Damage Amp for each Bronze-tier trait.
- Calculated Loss BAfter losing your combat, gain 2 gold and a free Shop reroll.
- Capital Gains II AStore gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.
- Caretaker's Favor AGain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.
- Celestial Blessing II BYour team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
- Challenger's Grace Disabled since 18.3bAt the start of combat, allies gain 25% Attack Speed for 4 seconds. On takedown, allies dash to their next target and gain this bonus again.
- Clear Mind BIf there are no champions on your bench at the end of player combat, gain 3 XP.
- Clockwork Accelerator BYour team gains 10% Attack Speed every 3 seconds in combat.
- Cluttered Mind AGain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
- Cognitive Overload BGain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
- Consuming Flora AGain a Flora Fatalis emblem. The champion holding the emblem gains 50% increased benefits from Flora Fatalis. Gain 3 gold.
- Cooking Pot BAt the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
- Coven Acolyte BWhen you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
- Cry Me A River BGain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
- Cybernetic Implants AYour champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
- Cybernetic Uplink AYour champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
- Dark Ritual BConverting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
- Deadlier Blades BGain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
- Deadlier Caps BGain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
- Double Trouble BWhen you field exactly 2 copies of a champion, they both gain 25% Attack Damage and Ability Power and 25 Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
- Duo Queue AGain 2 random 5-cost champions and 2 copies of a random component.
- Early Learnings BYour team gains 3% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
- Electrocharge II CEvery 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
- Embiggen BFae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
- Epic Rolldown SWhen you reach Level 8, gain 20 Shop rerolls.
- Epoch BNow, and at the start of every stage, gain 4 XP and 2 free rerolls.
- Epoch+ BNow, and at the start of every stage, gain 8 XP and 2 free rerolls.
- Exclusive Customization AGain a Lucky Item Chest, a Magnetic Remover and 7 gold.
- Explosive Growth SNow and at the start of the next 3 rounds, gain 7 XP.
- Explosive Growth+ ANow and at the start of the next 3 rounds, gain 9 XP.
- Flexible BGain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
- FOURcing BGain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.
- Frontline Foundation SGain a 2-star 1-cost Tank champion and an Emblem that matches their class.
- Gain 21 Gold BGain 21 gold.
- Gilded Steel AGain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
- Glass Cannon II BAllies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
- Gold Destiny AGain a random Gold Augment and 3 gold.
- Gold Destiny+ AGain a random Gold Augment and 5 gold.
- Group Hug II ACombat start: Champions grant other adjacent champions 10 Armor and Magic Resist. This effect stacks.
- Hard Bargain BYou cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
- Healing Orbs II BWhen an enemy dies, a nearby ally is healed for 575 Health.
- Heart of Steel Disabled since 18.4bGain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 18 permanent max Health.
- Heroic Grab Bag AGain 2 Lesser Champion Duplicators. Gain 6 gold.
- Heroic Grab Bag+ AGain 2 Lesser Champion Duplicators. Gain 8 gold.
- Heroic Grab Bag++ AGain 2 Lesser Champion Duplicators. Gain 14 gold.
- Hustler CYou no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.
- Infinity Protection Disabled since 18.3bGain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
- Investment Strategy I CYour champions gain 9 permanent max health per interest you earn. Gain 6 gold now.
- It's Me, Baby AGain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns.
- Item Extraction SThe first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir, Veigar, and a Rek'Sai.
- Jeweled Lotus I AYour team gains 10% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
- Late Game Scaling AGain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
- Legion Of Threes AGain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.
- Magic Roll SRoll 3 dice. Gain rewards based on their total.
- Makeshift Armor II CChampions without items equipped gain 50 Armor and Magic Resist.
- Malicious Monetization BGain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
- Max Build AGain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator.
- Money Hungry AGain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
- Money Hungry+ BGain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
- Nature's Shelter BChampions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
- NO SCOUT NO PIVOT BChampions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
- Omega Riftbeast AYou can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 15% max Health and 12% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
- Pandora's Bench SAt the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
- Pandora's Items II BRound start: items on your bench are randomized. Gain 2 random components and 4 gold.
- Patient Study AAfter player combat, gain 2 XP if you won or 3 XP if you lost.
- Pilfer CEach round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
- Plot Armor BYour team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
- Portable Forge SChoose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.
- Promised Protection BGain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
- Replication AChoose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
- Salvage Bin AGain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
- Salvage Bin+ BGain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
- Seraphim's Staff SGain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
- Slammin' BGain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
- Slammin'+ AGain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
- Small Furry Friend CWhile Sprykin is active, gain a second BFF summon that is 45% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
- Solo Leveling BFor the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
- Solo Plate BGain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
- Speedy Double Kill BGain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
- Spirit Of Redemption AGain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 9% of their missing Health.
- Spreading Roots SGain a random Emblems. After 3 combats, gain another.
- Spreading Roots+ SGain 2 random Emblems and 2 gold.
- Staffsmith AGain 2 random completed items that build from Needlessly Large Rod.
- Sun and Moon CYour Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
- Sun and Moon+ CYour Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.
- Swordsmith AGain 2 random completed items that build from B.F. Sword.
- The Golden Dragon AGain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability. Mogul's Mail gives gold as well as combat power.
- Time Skip ADisable your Shop for the next 3 rounds. Then gain 32 XP.
- Tons of Stats! BYour team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
- TONS of Stats! BYour team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
- Trade Sector BGain a Shop reroll every round. Gain 2 gold.
- Trade Sector+ BGain a Shop reroll every round. Gain 8 gold.
- U.R.F BGain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.
- Unrivaled BYou can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
- Verticality II BChampions gain 2.5% Attack Damage, 2.5% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
- Warpath BGain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
- Weight The Worth BThe first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator.
- Worth the Wait AGain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Silver augments
- Augmented Power BYour next augment is one tier higher.
- Backup Bows BGain a Recurve Bow. After your champions attack 1000 times, get 2 more.
- Band of Thieves AGain 1 Thief's Gloves.
- Boxing Lessons BYour team gains 30 Health for each champion that starts combat in the front row.
- Branching Out SGain a random Emblem.
- Branching Out+ SGain a random Emblem and a Reforger.
- Called Shot CSet your win streak to +4. Gain 4 gold.
- Capital Gains I AStore gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.
- Caretaker's Ally AGain a random 2-cost champion now. Gain the same one again every time you level up.
- Carve a Path AGain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
- Celestial Blessing I BYour team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
- Champ Delivery AGain 3 2-cost champions. After 6 rounds, gain 3 more.
- Champ Delivery+ AGain 3 3-cost champions. After 6 rounds, gain 3 more.
- Champ Delivery++ AGain 3 4-cost champions. After 6 rounds, gain 3 more.
- Chosen of the Sun BGain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
- Cognitive Tax BGain 8 gold and 1 XP.
- Cognitive Tax+ BGain 12 gold and 3 XP.
- Component Buffet AWhenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
- Corrosion BEnemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
- Crafted Crafting BWhenever you craft a completed item, gain 2 rerolls.
- Dummify BLose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.
- Electrocharge I CEvery 4 attacks an ally takes, they deal 25-80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
- Expedition AAt the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
- Extra Buckles CGain a Giant's Belt. After your champions take 75000 damage, get 2 more.
- Feeling Lucky BGain 12 gold, then flip a coin. If heads, gain 4 more gold.
- Find Your Center BYour champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
- Flame On CYour 1 and 2-cost Inferno champions gain 20% Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.
- Flowing Tears BGain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
- Focused Fire BYour team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
- Future Focused CYour Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 5 gold.
- Glass Cannon I BAllies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
- Good For Something I BChampions that aren't holding items have a 40% chance to drop 1 gold on death.
- Group Hug I BCombat start: Champions grant other adjacent champions 7 Armor and Magic Resist. This effect stacks.
- Healing Orbs I BWhen an enemy dies, a nearby ally is healed for 250 Health.
- Iron Assets AGain a component anvil and 3 gold.
- Item Grab Bag I AGain 1 random completed item.
- Kick Start AGain a random 2-star 2-cost champion and 1 gold.
- Kingslayer AAfter winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
- Late Game Specialist AWhen you reach Level 9, gain 27 gold.
- Latent Forge SAfter 8 player combats, gain an Artifact anvil.
- Loaded Dice AYour dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
- Makeshift Armor I BChampions without items equipped gain 30 Armor and Magic Resist.
- Missed Connections AGain a copy of each 1-cost champion.
- One, Two, Five! BGain 1 random component, 2 gold, and 1 random 5-cost champion.
- Ones Two Three CGain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.
- Pandora's Items I ARound start: items on your bench are randomized. Gain 1 random component.
- Partial Ascension AAfter 12 seconds of combat, your units gain 20% Damage Amp.
- Patience Is A Virtue AGain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
- Quick Streaks AYou gain twice as much progress towards win and loss streaks. Gain 2 gold.
- Recombobulator BChampions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
- Residual Magic BYour team gains 60 Health. Each time you purchase a Wisp, increase this by 10.
- Residual Magic + BYour team gains 75 Health. Each time you purchase a Wisp, increase this by 10.
- Residual Magic ++ BYour team gains 90 Health. Each time you purchase a Wisp, increase this by 10.
- Rolling For Days SGain 10 free Shop rerolls.
- Silver Destiny AGain a random Silver Augment and 2 gold.
- Silver Destiny+ AGain a random Silver Augment and 4 gold.
- Silver Destiny++ AGain a random Silver Augment and 7 gold.
- Silver Spoon BGain 10 XP.
- Slice of Life ATwice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
- Slightly Magic Roll ARoll a die. Gain rewards based on the number rolled.
- Small Grab Bag AGain 2 random item components.
- Stand United BYour units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
- Team Building BGain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.
- The Tower BGain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
- Twin Guardians BIf you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
- Verticality I AChampions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
- Wisp Rebate BEach time you purchase a Wisp, gain 2 gold. Gain 4 gold now.
- Wisp Rebate+ AEach time you purchase a Wisp, gain 2 gold. Gain 8 gold now.
- Young and Wild and Free BYou can always move freely on Carousel rounds. Gain 5 gold.