TFT Economy Guide: Interest, Streaks and When to Spend
Everyone gets gold the same way, and what you do with it decides more games than the comp you pick. Most of it comes down to two things you actually control, interest and streaks, and knowing each round whether to save or spend.
Where your gold comes from
From stage 2 on, every round pays the same base income to everyone. On top of that, gold comes from four places:
- Interest: extra gold for the gold you're already holding (more on that below).
- Streaks: bonus gold for winning or losing several player fights in a row.
- Wins: beating another player pays a little extra.
- Loot and sales: orbs from the neutral rounds, some augments and traits, and selling units you don't need anymore.
Since base income is identical for everyone, the gap between the rich player and the broke one is almost all interest and streaks. Those two are yours to control.
Interest and the 50-gold mark
At the start of every round you get 1 gold of interest for each 10 gold you hold, up to 5 gold once you're at 50. So 30 gold pays 3, 47 still pays only 4, and anything past 50 pays nothing extra.
Two rules come out of that:
- Spend down to the nearest 10, not below it. At 36 gold, the 6 above 30 are free to use: they don't earn you anything. Drop to 29 and you lose a gold of interest every round until you climb back.
- Past 50, extra gold just sits there. Once you're on 50, whatever comes in on top should usually go straight into levels or rolls.

Interest snowballs. Getting to 50 by the middle of stage 3 is worth a lot more than having the same gold later, because every round you sit on 50 pays the full 5.
Tip Before you hit reroll or buy XP, look at your gold and check whether you'd drop below a multiple of 10. A lot of the time the right move is to spend only the extra.
Win and loss streaks
Win or lose several player fights in a row and you get streak gold. It starts small and grows the longer the streak runs, up to a cap. The moment the result flips, the streak is gone: one loss ends a win streak, one win ends a loss streak.
Win streaking is the best spot you can be in. You keep your health and collect streak gold on top of interest. The catch is that you pick late in shared drafts, since the players with the least health go first. A win streak usually starts from a strong opener: good pairs, early items, a board that's simply ahead of the lobby.
Loss streaking isn't a failure if you're doing it on purpose. You trade health for gold and an earlier pick in shared drafts, then cash that gold in for a strong board once your comp comes together. It works best when your early board is weak anyway and your augments or items point to a comp that spikes later.
The worst place to be is the middle: win one, lose one, no streak gold, and you're still bleeding health. If your board is about average, you're usually better off committing to one direction than sitting on the fence.
When to spend
Saving only matters because it lets you spend well later. Spend when one of these is true:
- You're about to lose too much health. Let a loss streak run too long and there's no room left to recover. Stabilising a round early is cheaper than being forced to roll everything when you're nearly dead.
- Your comp's key level is here. Reroll comps spend at the level where their cheap units show up most; fast 8 and fast 9 comps spend once they hit that level. The levelling and rolling guide goes through each one.
- Spending keeps a win streak alive. A few gold to keep winning is often worth it, because the streak pays you back every round it lasts.
- You're over 50. Gold above 50 earns nothing.
And save when the opposite is true: your health is fine, your board is holding, and spending wouldn't change the next few rounds anyway.
Common mistakes
- Rolling at 11 gold "just once". Two rolls cost you that round's interest for a small shot at a pair.
- Sitting on 80 gold at 30 health. Gold doesn't fight. If you're losing health fast, that gold has already done its job: spend it.
- Buying every pair. Units you'll never play slowly drain your gold. Buy pairs for the comp you're likely to play and the flexible units around it.
- Not looking at the lobby. If three players are fighting over the same units, saving up for them is a worse plan. Scout and adjust; the pivot guide covers how.
Keep reading
- Set 18 comp tier list: every comp with its board, items and game plan.
- Item tier list and augment tier list.
- All guides