PivotTFT

Guides

TFT Augment Guide: How to Choose Augments

By PivotTFT · Updated 13 October 2026 · 8 min read

Augments are the biggest single decisions you make in a game of TFT, and you only get three. Each one pushes the rest of your game in some direction, so it pays to know what you're picking and why.

When you pick augments

In a normal game you pick three augments, one at each augment round, spread across the early, mid and late game. Each time you see three options, and you get a few rerolls to swap them out. Everyone in the lobby gets the same rarity at each pick, so it's about fit, not luck.

Three kinds of augment

  • Economy augments give you gold, XP or other resources, now or over time. They're best early, when there are plenty of rounds left to cash in on them.
  • Combat augments make your units stronger directly: more damage, more health, or a new effect. They're best once you know what your board is going to look like.
  • Trait and comp augments reward one trait or playstyle. When they match your comp they're the strongest thing on the screen; when they don't, they're close to useless.

Choosing at each pick

The first pick

Your board is still taking shape, so flexible augments are the safe pick. This is where economy augments shine, since they have the whole game to pay off. Only take a trait augment if your opener is already pointing hard at that trait.

The second pick

By now you usually know where you're going. Combat augments that help your likely comp, or a trait augment that fits it, tend to beat pure economy. Ask yourself what your board is missing most: damage, survival, or the gold to reach your key level.

The third pick

This late, only power right now matters. Take whatever makes your final board strongest, even if it would've been a bad pick earlier. Economy is rarely right here, unless you're still far from the level you need.

Tip Our augment tier list ranks augments by how strong they are in a typical game, and each note says when to take it. Start from the tier, then adjust for your board.

What rarity means

Augments come in silver, gold and prismatic. Higher rarity usually means a bigger effect, but that alone doesn't make it the right pick: a silver that fits your comp often beats a prismatic that doesn't. Since the whole lobby gets the same rarity at each pick, compare your options within the rarity you're offered.

Common mistakes

  • Forcing a trait augment. Taking one for a trait you don't have yet locks you into a comp before you know if it's open.
  • Economy at the last pick. Gold that late rarely has time to turn into a stronger board.
  • Never rerolling. If none of the three fit, a reroll is often worth more than the least-bad option.
  • Not reading the conditions. Plenty of augments need something to pay off, like a number of units or a certain level. Read the text before you lock it in.

Keep reading