TFT Set 18 Emblems: Every Recipe and Where Each Emblem Goes
An emblem gives its holder a trait it doesn't have. That one extra unit can push you to a higher breakpoint, or let a strong carry join a trait it normally can't, and it's how a lot of this patch's best boards hit their numbers. Below are all the Set 18 recipes, the emblems you only get from augments, and where each one goes in the comps on our tier list.
How emblems work
- The holder gains the trait. It counts once towards that trait like any other champion with it, and a champion never counts twice for a trait it already has.
- Some add a bonus:
- Brawler Emblem: Attacks deal 3% of the holder's max health as magic damage
- Defender Emblem: Combat Start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher
- Executioner Emblem: Attacks and Abilities that critically strike deal 20% bonus true damage over 3 seconds
- Invoker Emblem: On cast, gain Ability Power equal to 10% of Mana spent
- Juggernaut Emblem: While above 50% Health, gain 30% Attack Speed
- Phantom Emblem: Gain a temporary emblem of your most active trait
- Rapidfire Emblem: also 2 range
- Vanguard Emblem: The holder gains 150 max Health whenever they gain Shield
- It takes an item slot. An emblem is one of the holder's three items, so it competes with the items that actually make the unit stronger.
Every recipe
Most emblems are a Spatula or a Frying Pan plus one other component:
- Blackthorn EmblemSpatula + Giant's Belt
- Blossom EmblemSpatula + Needlessly Large Rod
- Brawler EmblemFrying Pan + Giant's Belt
- Elderwood EmblemSpatula + Chain Vest
- Executioner EmblemFrying Pan + Sparring Gloves
- Fae EmblemSpatula + B.F. Sword
- Hunter EmblemFrying Pan + B.F. Sword
- Inferno EmblemSpatula + Recurve Bow
- Invoker EmblemFrying Pan + Tear of the Goddess
- Lunar EmblemSpatula + Tear of the Goddess
- Primal EmblemSpatula + Sparring Gloves
- Rapidfire EmblemFrying Pan + Recurve Bow
- Ravager EmblemFrying Pan + Negatron Cloak
- Spellweaver EmblemFrying Pan + Needlessly Large Rod
- Sprykin EmblemSpatula + Negatron Cloak
- Vanguard EmblemFrying Pan + Chain Vest
Not craftable (from augments and other sources): Coven Emblem, Defender Emblem, Flora Fatalis Emblem, Juggernaut Emblem, Phantom Emblem.
Where each emblem goes this patch
Each comp's guide says what its emblem adds, and plenty of comps also name an emblem in their tips as the best extra if one shows up.
Augments that give emblems
- Branching Out gives a random emblem, and Spreading Roots gives one now and another a few combats later.
- The Trait Tree gives random emblems and some gold, and Tactician's Kitchen a random emblem now and a Tactician's Cape later.
- Frontline Foundation gives a two-star 1-cost tank and an emblem of its class; Backline Blueprint gives a 3-cost that isn't a tank, with an emblem of its class.
- Consuming Flora gives a Flora Fatalis emblem, which also makes its holder get more out of the trait.
Getting the most from one
- Count to the next step. An emblem is worth the most when it reaches a new breakpoint: one more Rapidfire unit, one more Inferno unit, the fourth Invoker.
- Put it on a unit that stays. An emblem on a champion you'll sell later has to move; give it to a carry or a tank that's there until the end.
- Check the trait first. A random emblem can point you at a comp: look it up in the comp search and see which lines use it.