TFT Patch 18.2 Notes Summary: Cheaper Levels, Cheaper Wisps and a Big Buff Pass
Patch 18.2, released on 9 September 2026, was Set 18's first main patch. It set out to make late levels and expensive champions more reachable in a meta dominated by reroll, mostly by making levels and combat Wisps cheaper and buffing a long list of units. The 18.2b update on 14 September pulled some of that back.
Economy: cheaper levels and Wisps
- XP from level 7 to 8: 60 → 56
- XP from level 8 to 9: 68 → 64 (back to 68 in 18.2b)
- XP from level 9 to 10: 68 → 64 (back to 68 in 18.2b)
Most combat Wisps also became 1 to 3 gold cheaper, and Polymorph Wisps can now only be the first Wisp of a planning phase.
What it means: reaching level 8 stayed permanently cheaper, which helps every fast 8 comp. The cheaper jumps to 9 and 10 were reverted within days because fast 9 boards full of legendary champions quickly became too strong.
Traits
- Blackthorn: more health at (4) and (6), and bigger rewards for sacrificing casters and attackers.
- Coven: cash-outs can now include Caitlyn copies, and the larger cash-outs pay much more gold.
- Fae: every Golden Pixie arrives sooner (the first at 170,000 instead of 200,000).
- Hunter: the damage bonus against a focused target now needs 3 seconds instead of 4, so it works against tanks.
- Inferno burn up at the top breakpoints; Rapidfire attack speed per attack down at (3) and (4).
- Solar: a slightly stronger early game but a weaker late game.
Champions
A broad buff pass across every cost, aimed at comps that had not been played:
- Buffed: Akali, Leona and Varus (1-cost); LeBlanc, Kayle, Shen, Warwick and Yunara (2-cost); Azir, Diana, Kha'Zix and Mama Beak (3-cost); Ahri, Ezreal and AP Nidalee (4-cost); Ashe, Ivern, Kennen, Lux, Maokai and Taric (5-cost).
- Nerfed: Master Yi in both forms and Rengar's attack speed (3-cost); Sentinel's shield, alongside a targeting fix; Zyra slightly.
Items, emblems and augments
- Bloodthirster trigger health / AD and AP / shield: 40% / 15% / 25% max HP → 50% / 18% / 30%
- Hand of Justice AD and AP / omnivamp: 15% / 12% → 18% / 15%
- Edge of Night trigger health: 60% → 40%
- Most emblems were weakened (Brawler, Fae, Hunter, Invoker, Juggernaut, Sprykin and Vanguard); the Primal emblem was strengthened.
- Consuming Flora's emblem effect dropped from 200% to 150%, and it and several other augments became limited to one player per lobby.
- Dark Ritual gained much more ability power from Coven cash-outs.
18.2b (14 September)
The follow-up targeted the comps the patch had made too strong: the level 9 and 10 costs went back up, and Camille, LeBlanc, Teemo, Ashe, Draven's bounty rewards and Maokai's mana were all nerfed. Brambleback's armour-ignore bug was fixed.
Source: Teamfight Tactics patch 18.2 notes (Riot Games). This is PivotTFT's summary; the official notes list every change.