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TFT Glossary: Every Teamfight Tactics Term Explained

By PivotTFT · Updated 13 October 2026 · 7 min read

TFT players use a lot of shorthand. Here are the 60 terms you'll run into most in guides, streams and our own tier lists, explained in plain English.

#

1-cost, 2-cost … 5-cost
How much gold a champion costs in the shop. Higher costs are rarer and stronger.
2-star, 3-star
An upgraded champion: three copies make a 2-star, three 2-stars make a 3-star.

A

AD
Attack damage: the damage of basic attacks and of physical abilities.
AP
Ability power: increases the damage or effect of abilities.
Artifact
A special item with an unusual effect, usually from an augment or event, outside the normal recipes.
Augment
A powerful upgrade chosen from three options at set points in the game.

B

Backline
The rear rows of a board, where ranged carries and supports stand.
Bench
The row below your board where champions wait. Benched champions do not fight.
BIS
"Best in slot": the ideal items for a champion.
Board
Your side of the hex grid where your fighting champions stand.

C

Carousel
The shared draft: players pick a champion carrying an item from a rotating ring, lowest health first.
Carry
The champion (or two) that deals most of a team's damage and gets the best items.
Cash out
Spending a large amount of saved gold at once, often after a loss streak.
Component
A basic item; two components combine into a completed item.
Contested
When other players are buying the champions you need, making them harder to find.
Corner
The back corner hex, a common spot for a ranged carry because it is hardest to reach.
Crit
A critical strike: an attack, or with Precision an ability, that deals bonus damage. Champions start at 25% crit chance and 140% crit damage.

D

Damage amp
A bonus that raises all the damage a champion deals by a percentage.

E

Econ
Economy: your gold income, and playing to keep it high.
Emblem
An item that gives its holder an extra trait.

F

Fast 8, fast 9
Saving gold and levelling quickly to 8 or 9 to find expensive champions.
Flex
Playing without a fixed plan and building whatever the game offers.
Frontline
The front row of a board: tanks and melee champions that take damage first.

H

Highroll
Getting unusually lucky: an early upgrade, strong items or a perfect augment.
Hit
Finding the champion copies you were rolling for.

I

Interest
Bonus gold at the start of each round for the gold you hold: 1 per 10, up to 5.

L

Level
Decides how many champions you can field and which costs appear in your shop.
Lobby
The eight players in a game.
Loss streak
Losing several player fights in a row, which pays bonus gold.
Lowroll
The opposite of a highroll: bad luck with shops, items or augments.
LP
League points: the points you gain or lose in ranked play.

M

Mana Regen
Mana a champion gains every second on top of the mana from its attacks.
Meta
The comps and strategies that are strongest in the current patch.

P

Pair
Two copies of the same champion, one away from a 2-star.
Patch
A balance update from Riot that changes champions, traits, items and augments.
Pivot
Switching to a different comp in the middle of a game.
Placement
Your finishing position, from 1st to 8th.
Positioning
Where you place each champion on the board.
Precision
Lets a champion's ability damage critically strike; each extra source adds 10% crit damage.
PvE round
A round against neutral monsters instead of another player.

R

Radiant item
A much stronger upgraded version of a normal item.
Reroll (action)
Refreshing your shop for gold to see five new champions.
Reroll (comp)
A comp that stays at a low level and rolls for 3-star cheap champions.
Roll down
Spending most of your gold on rerolls at one level to complete your comp.

S

Scout
Looking at other players' boards to see what they play and how they position.
Shred
Lowering a target's Magic Resist so it takes more magic damage.
Slam
Building a completed item early instead of holding the components.
Spike
A sudden jump in a board's strength, such as a 2-star carry or a new trait level.
Stabilise
Strengthening your board enough to stop losing health.
Stage
A block of rounds; later stages deal more damage when you lose.
Streak
Several wins or losses in a row; both pay bonus gold.
Sunder
Lowering a target's Armor so it takes more physical damage.

T

Tank
A durable champion that absorbs damage for the team.
Tempo
Using gold now to stay strong, rather than saving it for later.
Tier list
A ranking of comps, items or augments by strength in the current patch.
Top 4
Finishing in the top half of the lobby, which counts as a good result in ranked.
Trait
A shared label on champions that grants a bonus when enough of them are fielded.
Transition
Changing from an early board to your final comp.

V

Vertical
A comp built on as many champions of one trait as possible.

W

Win streak
Winning several player fights in a row, which pays bonus gold.

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